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Well, I’ve completed Wadanohara and the Great Blue Sea, and aside from unintentionally skipping one bad ending, I’ve gotten most of the endings and the bonus room unlocked.
Quick opinions to follow, mostly nonspoilery but I mention one or two things.


So WatGBS is, in the words of creator Mogeko/Deep-Sea Prisoner, a “fauxRPG”. The player has to initiate all battles aside from boss battles (and all battles are not particularly hard at all), the focus is on the story, and exploration is very linear for the most part.
I’d say that WatGBS is probably closer to being a visual novel than an actual RPG, which isn’t a bad thing—I think its an interesting way of playing with the presentation of that kind of game. Battles did get repetative and boring though due to the easy difficulty—I never had to touch any of my basic healing items, and in fact half of the items are mostly joke stuff.
The world that this game is set in feels fleshed out despite the fact that the actual game world itself is fairly small—it’s a shame that you really don’t get to explore much outside of the main story, as the game itself will scold you if you try to stray too much from where it wants you to go at that time.
The story itself is fairly straightforward, but parts of it are humorous and entertaining, and the characters themselves are likeable for the most part.
One huge issue that I had, though, was with the unnecessary-almost-shock-value-this-happens-in-every-fucking-light-novel-esque-visual-novel-game-ever sexual assault scenes that crop up towards the endgame a couple times. They seemed to be going too far for no reason in a game that up until that point had a specific tone all throughout it, and even when that tone shifts slightly due to story elements, those scenes still feel out of place and don’t fit storywise.
Apparently game creator Mogeko tends to do that in his games, which is incredibly unfortunate because that’s putting me off from giving his first game Mogeko Castle a look. I did get his previous game Grey Garden, however, which didn’t seem to have the trigger warnings that Mogeko Castle and this game did on their download pages.
Aside from that, Wadanohara and the Great Blue Sea was a fairly enjoyable VN-RPG to play through, although it has very low replayability due to the linear storyline. If anything, it’s an interesting example of how one can use a different type of game to make a visual novel.

Well, I’ve completed Wadanohara and the Great Blue Sea, and aside from unintentionally skipping one bad ending, I’ve gotten most of the endings and the bonus room unlocked.

Quick opinions to follow, mostly nonspoilery but I mention one or two things.

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Tarako is p flawless

ok by far this shitlord is one of my faves so far

ive found the true enemies in this game

wow geez cutie shark boy I think I might have to play this game now.

Please play it! it’s really cute and the NPC dialog is the best. Wadanohara’s familiars are also p great

if I have a critique about this game so far it’s that the non-boss battles are incredibly repetitive, but I fight every single enemy anyway (you have to interact with all enemies to start the battle) just so that I can be leveled up enough for boss battles. I might be actually overleveling my party, since the past few boss battles were way too dang easy for me D :  

Princess Uomi’s the best btw

Princess Uomi’s the best btw

I cant fucking believe Akira from Togainu no Chi is in this game

I cant fucking believe Akira from Togainu no Chi is in this game

ye so I’m playing this game